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Old Mar 26, 2006, 06:49 AM // 06:49   #61
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My idea is a little bit.... cruel

If a person quits from any pvp they are not allowed to enter any new pvp events until the one they quit is over. Then he gets a "penalty token" before he can pvp again he needs to pay off his penalty tokens. To pay then off he enters pvp but is now stuck in a body called a "court Jester" that when killed gives the killers party a 5% moral boost. Each time he gets killed 1 penalty token is erased. The ammount of penalty tokens you gain depends on the ammount of times before that you have quit.

So On and So Forth.

Last edited by Pillz_veritas; Mar 26, 2006 at 06:53 AM // 06:53..
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Old Mar 26, 2006, 07:47 AM // 07:47   #62
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Quote:
Originally Posted by Pillz_veritas
My idea is a little bit.... cruel

If a person quits from any pvp they are not allowed to enter any new pvp events until the one they quit is over. Then he gets a "penalty token" before he can pvp again he needs to pay off his penalty tokens. To pay then off he enters pvp but is now stuck in a body called a "court Jester" that when killed gives the killers party a 5% moral boost. Each time he gets killed 1 penalty token is erased. The ammount of penalty tokens you gain depends on the ammount of times before that you have quit.

So On and So Forth.
The first part is an idea, but the court jester part would just give a large disadvantage to the team that player is on. It would also punish those who lost connection or so forth. The only punishment that can really work is a pvp time ban.
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Old Mar 26, 2006, 07:57 AM // 07:57   #63
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Originally Posted by Falcon213
The first part is an idea, but the court jester part would just give a large disadvantage to the team that player is on. It would also punish those who lost connection or so forth. The only punishment that can really work is a pvp time ban.
Ahh But the idea is this: if you are leave alot the punishment gets to the point where it realy IS a punishment. But if you get Disconnected in any form it will be so little that you will be laughing your @$$ off running around the map trying to get people to kill you. Also every 2 or so days the number of times you "leave" gets reduced by 1 so it isnt a permanent account disadvantage.
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Old Mar 26, 2006, 08:13 AM // 08:13   #64
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Quote:
Originally Posted by Pillz_veritas
Ahh But the idea is this: if you are leave alot the punishment gets to the point where it realy IS a punishment. But if you get Disconnected in any form it will be so little that you will be laughing your @$$ off running around the map trying to get people to kill you. Also every 2 or so days the number of times you "leave" gets reduced by 1 so it isnt a permanent account disadvantage.
But you still haven't accounted for the team that the player is on, and if you have to wait until that game is over, then it completely eliminates any reason to leave other that real-life calling, in which the time ban won't affect you.

And I don't think most people would be lauging about getting a disconnect and then having to do some stupid crap before they can play again.
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Old Mar 26, 2006, 08:16 AM // 08:16   #65
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Quote:
Originally Posted by Falcon213
But you still haven't accounted for the team that the player is on, and if you have to wait until that game is over, then it completely eliminates any reason to leave other that real-life calling, in which the time ban won't affect you.

And I don't think most people would be lauging about getting a disconnect and then having to do some stupid crap before they can play again.

then they should relearn the definition of a game. anyone who takes it that seriously shouldnt be playing in the first place. its the people with the rage to quit that will get punished. the people who got kicked would just be confused and be like "oh whatever I need to die once before I can play again? wierd. Let me go die once, it will only take a minute!"
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Old Mar 26, 2006, 08:27 AM // 08:27   #66
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Im gald someone started a forum about this because it's really making me mad. I've been doing alot of the allanice battles and for the most part there cool except for one thing, the leaves. Several things have happened to me that angered me.
1) One time I got in to the battle, and we had no monks (ok that was fine with me most of the time i don't have monks and i still win), a couple of the player were like "NOOB GROUP NO MONKS LOSERS" than they leave. I was like "OMFG WTF why do you even play this game"
2) I was in a couple of battles like these. The times starts and we go out, we start fighting and one or two people on are team died. I was alittled bother by it but i die sometimes to. However people on are team saw this and than all of a sudden half the team RQ'S and we only have like 4 people left so I stay untill the score is like 305 to 51 and then I leave (the only time I've left and alliance battle). I get back in to base and I'm pissed at the people who go and RQ. The thing that Relly PISS ME OFF was I go again and the same RQer are there again, and when the first person died they all RQ agian. Just because someone dies doesn't mean you give up and quit, I guarantee you that everyone has or will died at least once in a alliance battle.
3) THe third on is there a groups of people who I swear go off and et themselves kill to just have a excuse to RQ. I was playing a monk in one of these things, and I have this warrior that I'm Tag-Teaming with, He all of a sudden decides to run in the luxon base (I'm Kurzick) where he's Auto-Killed, he then yells and swears at me for not healling him (How are u goign to heal a 999dmg spike) he than calls me a noob and leavea, which causes 4 other people to leave.
4) The forth and last one, and the one the one which I thing is really Cheap is. I playing and just as the map starts about 3 people on my team team chat and say "F*** the Kuricks we're and our guild is luxon" Then they RQ.

Some thing needs to be done about this. Some of my friends we're talking about this, and came up with this. If you RQ on a Alliance Battle that Equals Auto-Ban. I know that would be a harsh punishment but it would stop people from doing it. I think they should have a light penality starting out with and it gets more severe if you keep on doing it, the most severe would be Auto-Ban.
One last thing is you shouldn't get faction for quiting, its just a stupid idea because the RQer still get factions. If you got Fame for quiting in HoH you'd have thousands of R12 Idiot Noobs walking around, just because they RQ'ed there way there.

Well thats my little rant ( ), RQers need to be Punished. So with That This is a very big
/Signed
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Old Mar 26, 2006, 08:45 AM // 08:45   #67
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/signed
and i like the idea of replacing the quitters
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Old Mar 26, 2006, 09:59 AM // 09:59   #68
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/signed
yea something has to be done, I swear some of these idiots have this motto of "I'm s0 1337 that if I die Its h4x and I have to go report"

Also to help the team they left, that that team should get like a moral boost to help them out at least a little bit.
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Old Mar 26, 2006, 10:28 AM // 10:28   #69
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Quote:
Originally Posted by Saborath Gilgalad
One last thing is you shouldn't get faction for quiting, its just a stupid idea because the RQer still get factions. If you got Fame for quiting in HoH you'd have thousands of R12 Idiot Noobs walking around, just because they RQ'ed there way there.
I haven't quit in an alliance battle, but seeing how the faction is distributed at the end of the match, I don't think that you would gain faction if you quit before then.
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Old Mar 26, 2006, 10:47 AM // 10:47   #70
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Yes punish them
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Old Mar 26, 2006, 10:51 AM // 10:51   #71
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yes definately punish them. like points 4 and 5.
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Old Mar 26, 2006, 03:29 PM // 15:29   #72
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Accidents happen:
- err 007, 058, etc
- Internet Connection issues
- PC crashes
- etc

So do emergencies:
- wife, kids, family, etc
- etc

However, if accidents and emergencies happen repeatedly, for example if a player can quit an 12 vs 12 Alliance Battle more than 10 times in less than an hour, and his excuses being:
- PC crashed
- Disconnected
- etc

That is just ridiculous.


If your:
- PC Crashed, Fix it
- Disconnected, Check what's wrong with your internet connection.
- etc

Accidents and emergencies do happen, but if they happen for more than 10 times during less than an hour, I don't call those accidents and emergencies.
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Old Mar 26, 2006, 04:27 PM // 16:27   #73
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/not signed

First, connection problems. Second, sometimes your team are assholes, cant work as a team, are idiots, or are being dominated. If your team doesnt know how to play, wont listen, and is being beaten 400-100 is it that bad to quit? And what if half your team already quit.

I think every thirty seconds, a person that clicks join party solo should have a chance to join a game already in action f someone quits, as long as its still close.
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Old Mar 26, 2006, 04:34 PM // 16:34   #74
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About this allience thingy, is it at your guild Hall??
I talked to this dude and he has Allience battle written on him. Just wanted to make sure if is correct
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Old Mar 26, 2006, 04:48 PM // 16:48   #75
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Something has to be done. Whether it's temporary bans, faction penalties, or whatever, it can't stay like it is. Hopefully something will be put into place before release, but somehow I doubt it.
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Old Mar 26, 2006, 04:49 PM // 16:49   #76
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Quote:
Originally Posted by derrtyboy69
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First, connection problems. Second, sometimes your team are assholes, cant work as a team, are idiots, or are being dominated. If your team doesnt know how to play, wont listen, and is being beaten 400-100 is it that bad to quit? And what if half your team already quit.

I think every thirty seconds, a person that clicks join party solo should have a chance to join a game already in action f someone quits, as long as its still close.
The first part of your post, I completely don't agree with. Knowing full well how parties are set up for Alliance battles, if you go in, you should STAY in it, regardless of how retarded the rest of your team members may be.

It's a lottery man, and you win some and you lose some...your teammates being retarded isn't a good enough reason to quit as you knew full well before starting that there was a chance you'd be grouped with those kinds of poeple and you ACCEPT those chances when you hit the "Enter Mission" button.

For the second part...that I'll have to agree with.

If we add a penalty for leavers in Alliance battles, what happens if you leave when half your team is gone? You shouldn't be penalized should you?
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Old Mar 26, 2006, 07:00 PM // 19:00   #77
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Quote:
Originally Posted by derrtyboy69
Second, sometimes your team are assholes, cant work as a team, are idiots, or are being dominated. If your team doesnt know how to play, wont listen, and is being beaten 400-100 is it that bad to quit? And what if half your team already quit.
You're just contributing to the mindset that it's ok to quit. And that would be retarded to quit at 400-100. The 100 faction you woul gain from staying may not be that much, but the game isn't going to last more than a few minutes more if you are getting slaughtered like you said.
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Old Mar 26, 2006, 07:22 PM // 19:22   #78
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/signed
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Old Mar 26, 2006, 07:50 PM // 19:50   #79
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/signed

What is the point to join a battle if you cant face defeat?
sure~ sometime you run into people that have no clue what so ever about pvp, but hey, they are doing it=P
if you quit, you are even more useless then those who cant take orders

grey name in party list= ghost

dont use other's quit as your excuse to quit, that is just as low
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Old Mar 26, 2006, 07:51 PM // 19:51   #80
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Hopefully when the game is released you will have to be a member of a faction to fight in its battles. Maybe they should have "mercy" scores. If you are behind x number of points with x number of people left it's all over.
.
The real problem is griefers who leave to piss people off. If people leave in CA its over in a minute, but in Alliance it seems to take forever before its over. Also I'm not sure it would be fair to punish people who leave when the score is so far out of hand that there is no hope and half the team left in the first two minutes. I stick it out for my 150 faction but its frustating.

I do think there is a learning curve about dying. It takes a while to get used to the fact that, if your'e a warrior for example, you are going to die a lot. With assassins laying degens on you and no monks around you are dead.

I played in one match last night where nobody on either side left and it went down to the wire with about 20 points difference at the end. One of the most enjoyable times I've had in the game. Even the losing team thought it was great.

One of the problems with punishing leavers would be a change in tactics to just being AFK until match is over.

If ANET charged a monthly fee do you think it would cut back on the people who can ruin your enjoyment in so many ways or is that just wishful thinking on my part.
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